Introduction to Computer Science - Dr. Simmons
This is an introductory course intended to familiarize students with the general concepts and thinking practices of computing, computer science, and information science. Students will learn computing concepts through authentic visual and interactive projects using visual programming languages. The big ideas in computer science principles include computing as a creative activity, abstraction, facilitating knowledge creation through computing, algorithms, problem-solving, the Internet, and the global impact of computing. Emphasis is placed on problem-solving, communication, creativity, and exploring the impacts of computing on how we think, communicate, work, and play. Art, English language arts, and mathematical concepts are reinforced.
Journalism I (Yearbook) - Sherry Hutchens
Journalism is an educational program that introduces students to the principles of reporting, writing, and publishing news stories, fostering critical thinking and communication skills. Students engage in creating school newspapers, magazines, online publications, and broadcast news segments. This hands-on experience allows them to develop essential skills in researching, interviewing, writing, editing, and presenting information.
Physical Fitness/Health Awareness I - Steven Mims
Physical Fitness & Health Awareness aims to develop students' physical fitness, motor skills, and knowledge of healthy lifestyles. It includes various activities, such as sports and exercises, improvement of physical ability, teamwork, and social skills. Additionally, the health strand focuses on health-related fitness, environmental awareness, and safety practices.
Spanish I & Spanish II - Isabella Daussy
Spanish I emphasizes communicative proficiency, with special attention to the development of oral and listening skills, self-expression, and cultural insights. Classroom activities are varied and interactive and are focused on acquiring all four language competencies (listening, speaking, reading, and writing) concurrently in the context of a cultural narrative. Free-form classroom interactions are balanced with structured grammar and vocabulary drills.
Spanish II is an intensive program for students who have received formal instruction in Spanish, and who have achieved some proficiency but are not yet able to function independently in full immersion. The class has the following goals:
1. Developing listening comprehension, oral competence, and socio-cultural communicative proficiency.
2. Acquisition of strategies for oral and written expression through progressive practice, with topical review of basic conjugated and syntactic structures.
3. An overview of various cultural aspects of Spanish-speaking communities worldwide, through readings and recordings.
STEAM - Science, Technology, Engineering, Arts, & Math/ ROBOTICS - Teresa Rubio/Garna Parsley/Jessica Cruse/Maurice Morgan
Students need to understand how to think critically, observe, communicate effectively, find patterns, solve problems, analyze information, predict outcomes, and work collaboratively. These are all skills necessary to succeed in life outside of school, and STEAM projects and activities are designed to bring these skills to the surface. STEAM projects foster engagement and excitement in learning. This course will also examine the unique ways technology can be used to spread the gospel of CHRIST.
Some examples of STEAM activities are:
1. Cleaning your home
2. Driving
3. Baking & cooking
4. Spending money
5. Coding
6. Creating robots
7. Graphic design
STEAM lets students connect their STEM learning through design practices and innovation in the arts. All materials at the students' disposal can be used to build robots. The goal is for the students to connect every project made to real-life situations.
Theater Arts I - Sherry Hutchens
This course introduces students to the theatrical arts. The course will emphasize creativity, collaboration, and perseverance. Areas covered in depth include theater vocabulary, roles in the theater, movement, acting, the reading of plays, theater design and technology, and viewing theatrical performances.